1000+ downloads across Meta Quest and Steam
Overview
Smash Room was created as an immersive VR experience that lets players unleash destruction in a risk-free virtual environment. The goal was to develop a highly interactive and satisfying way to break objects with realistic physics, making every impact feel dynamic and engaging.
One feature I’m particularly proud of is the ability to interact with partially destroyed objects, players can pick up and manipulate shards even when an object is split in half, enhancing the realism and depth of the experience.
Explore the full project details on FoVR Interactive or play it on Meta Quest Store and Steam.
Key Features:
- ✅ Physics-Based Destruction – Objects break dynamically based on impact force and tool type.
- ✅ Interactable Shards & Debris – Players can pick up, throw, and manipulate shattered objects, even when split in half.
- ✅ Variety of Smashable Objects – From bottles to furniture, every item reacts uniquely to destruction.
- ✅ Multiple Weapons & Tools – Choose from crowbars, bats, hammers, and more to break things your way.
- ✅ Stress-Relief Gameplay – Designed for fun, relaxation, and a uniquely satisfying VR experience.
- ✅ Immersive Sound & Haptic Feedback – Realistic audio and controller vibrations enhance the smashing sensation.
Technology Stack:
- Engine: Unity
- Programming Language: C#
- Physics System: Unity’s Rigidbody & Destruction Physics
- VR SDKs: Oculus SDK, OpenXR
- Platforms: Meta Quest, SteamVR
Project Goal & Learning Outcomes:
- 🚀 Creating Realistic VR Destruction – Explored advanced physics-based interactions in virtual environments.
- 🎮 Enhancing Player Interaction – Focused on making destruction feel responsive, fun, and deeply immersive.
- 🛠 Optimising for Performance in VR – Balanced high-fidelity destruction while maintaining smooth performance.
- 🌍 Stress-Relief Through Virtual Reality – Designed a space for users to unwind, vent frustration, and have fun.